STAGE CRAFT
Stagecraft is the term used to describe areas of production.
Stagecraft areas include: costume, set design, direction, publicity, props, lighting, sound production, theatre technologies, stage management, hair/make-up, puppetry and mask. In both Drama and Theatre Studies at STC, you need to become familiar with how to manipulate stagecraft elements to enhance characters, storylines, themes, settings, dramatic meaning, performance styles and audience engagement.
Stagecraft areas include: costume, set design, direction, publicity, props, lighting, sound production, theatre technologies, stage management, hair/make-up, puppetry and mask. In both Drama and Theatre Studies at STC, you need to become familiar with how to manipulate stagecraft elements to enhance characters, storylines, themes, settings, dramatic meaning, performance styles and audience engagement.
Stagecraft and style
Naturalism and Stagecraft
Naturalistic use of stagecraft is concerned with creating a sense of context to ensure the performance work is believable and life-like. For this reason, the set design may by highly detailed and accurate to the time in which the play is set. Costumes are believable and reflect the social status and personality of the character being presented. Lighting and sound often appear to come from a natural source such as a lamp or radio on stage. A naturalistic approach to stagecraft is often very expensive but equally impressive for the audience. Non-naturalism and Stagecraft A Non-naturalistic approach to stagecraft on the other hand is often more symbolic and simple. It might feature over-sized props, exposed lighting rig, stylised make-up, open stage with no scenic elements to define place or time, symbolic costuming or a musical underscore to enhance mood. Props and/or costumes may have many lives in the performance, often transformed into different objects. Stagecraft is used to structure or realise the dramatic potential of the stimulus material being explored. With a non-naturalistic approach to stagecraft, the focus is on the skills of the actor and how design areas can enhance their work. |